Ylands - Update 1.11
Ahoy Ylanders,
Here we go with Update 1.11!
This update is mostly focused on making crafting clearer and craftier, Blueprint sharing, and cool new encounters!
List of features:
- Crafting overhaul
- Blueprint market
- Gifting system
- Randomized loot
- New monsters
- New visual scripting
Crafting overhaul
Crafting is a crucial part of our game. We listened to your feedback on our forums so this update brings an overhaul to Crafting. Changes to the UX/UI of a key part of the game might be risky, but we have done our best to combine your feedback with our design to bring a smooth experience backed by focus tests. New Crafting should be much easier to navigate and for newer players, it is much more user-friendly. As with any major change, it might take some getting used so please send us your feedback along the way!
Blueprint market
Since last update, you have been creating Blueprints in the Editor and bringing them to Adventure mode, which is great! What is even better is the fact that this update brings the ability to share them with the world. Either, you can make your friends happy by sending them your creations as a gift, or you can upload your Blueprint to the shop, where others can purchase them with coyns. This is only the beginning of what the shop is capable of and we cannot wait to see it booming with your crafty creations!
Gifting system
Do you have that special someone in your Ylands life? They deserve to know! And what's a better way to let them know that they have a place in your colorful heart than giving them an in-game gift? Anything in the shop can now be bought for your in-game friends. Show your appreciation for the friends that maybe saved your life fighting a nasty golem, helped you gather resources for your shiny new ship, or came to aid when you struggled to decide on the roof color of your new home!
Randomized loot
Adventure awaits and so does randomized loot! Go out there and explore what types of loot enemies drop or a treasure chest can yield, because you may be surprised by the variety. Now be on your way into the unknown, adventurer!
New monsters
Assets are not usually something we highlight, but we are making an exception this time. Because these new monsters are just sooooo cool! Also dangerous, so make sure you have the right equipment but more importantly, sooooo cool! We'll just say one thing. Ghost pirates.
New visual scripting
With all the changes to Adventure, we also had to bring some to the Editor. Visual scripting underwent a major change in this update. Mostly in the user experience sense, where we for instance gave more room for the scripting canvas by reducing the size of the Instruction palette. The canvas also underwent improvement, sporting a new grid system automatically snapping scripting blocks to the nearest cell, making the script look nice and neat. Also, the main header is now redesigned to be more consistent with the rest of the editor and is now ready for new features planned in future updates. Another player-requested feature: the new Favorites category, where you can store your most used instructions and categories! One more thing that we added is the Custom Toolbox, a tool with which editor-side scripting should cover all those specific issues players can have like selecting objects based on their color, changing position and rotation for every stone axe in the game, and replacing all wooden beams with different wooden beams...you get the idea.
There are of course many fixes and tweaks in this update. Please let us know how you feel about the update!
Stay Classy!