Take On Editing!
One of the 'goals' we set ourselves with Take On Helicopters was to find ways of better engaging the player. It's quite a broad goal, and it can be approached in a number of ways. Some of these, we've discussed in the past - like new animation work or gathering new source audio; others, like the Career Mode, provide a great structured way of presenting helicopters and drawing in the player. However, as with our Tutorials or Challenges, it would appear to be an ultimately finite experience - at some point you'll 'finish'. Not so: that's where the Editor really comes into its own.